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Юрий Химик

Заработок на ИИ-мультиках. Вся правда

Nov 9, 2026

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Earning from AI Cartoons: The Truth About Monetization

Can you earn money from AI cartoons? We break down four monetization methods, hidden neural network costs, and real chances of success.

Earning money from cartoons created with artificial intelligence is attracting more and more attention. The author receives many inquiries from people who want to create children's animated series with characters and storylines. Such projects include character development, image creation, script writing, animation, lip-sync voiceover, editing, and preparing videos for YouTube. However, in the author's opinion, most of these requests do not address the main question: how exactly the creator will earn income.

Monetization Options

The author identifies four ways to earn money:

  1. Native advertising. Integrating ads directly into the cartoon.
  2. Selling courses on creating cartoons.
  3. Platform monetization. Payouts for views on YouTube and TikTok. Instagram does not offer direct monetization.
  4. Commissioned cartoons for clients.

Advertising

The author notes that advertising on Instagram is officially prohibited. Including a sponsored integration featuring a store in a video carries a high risk of a fine for both the store and the author of the video.

According to the author, in Russia the strictness of the laws is offset by their weak enforcement.

The author does not recommend relying on advertising as a primary source of income. Even with a significant investment of time and money, a cartoon may receive no views.

Courses

The author believes that selling courses brings the greatest income. Course authors often promise quick earnings and display high incomes. According to the author, the main source of income for such authors is selling courses, not cartoons.

Platform Payouts

YouTube and TikTok pay income for views. In the author's opinion, these are the only social networks where a creator can earn real income from cartoons. To do this, the content must be interesting to the audience. The author notes that this task is harder than it seems.

Custom Animated Films

The author questions the demand for custom animated films. In his assessment, such orders come mainly from people who have completed courses and then approach the creator to produce an animated film. The author does not confirm a sustained demand for these services.

Cost of Tools

High-quality generation requires regular spending on paid subscriptions. The author names Midjourney, ElevenLabs, Runway, Sora, and other services built for such tasks. There are also tools focused specifically on animation. Free versions offer small limits and watermarks on videos, which makes it impossible to create high-quality content.

There is no single inexpensive model that can do all the work.

Price Growth Forecast

The author believes that AI services are currently underpriced and that the AI market is in the phase of forming a "bubble." According to him, the low price of subscriptions, for example $20 per month for ChatGPT and Claude, is explained by investment.

The author cites data on Anthropic: in his opinion, the company operates at a loss and does not earn a profit. He assumes that the company's losses over the last six months amounted to $86 billion.

In the author's view, once investors pull out, subscription costs will rise. A service that costs 20couldcost20 could cost 200, or possibly $300–500 per month. The author considers such an increase inevitable.

Creation Process

The author notes that a high-quality result does not appear on the first attempt. As an example, he cites a cartoon about a rhinoceros, for which, according to available information, about 20–30 attempts were needed to obtain an acceptable frame. Each attempt consumes tokens, which are paid for. Thus, creating each cartoon turns out to be noticeably expensive. In the author's view, multiple failed generations and spent credits are unavoidable.

Role of the Creator

The author emphasizes that AI is a tool, not a ready-made solution. Without experience, an understanding of composition, and scriptwriting skills, the result will, in his assessment, be of low quality. AI does not replace a specialist who knows what they are doing. The author believes that creating cartoons, films, and stories with AI requires knowledge of screenwriting craft and directing.

As an example, the author cites the animated series "Zazerkalye" (The Looking Glass). According to him, the creator of this project has experience in screenwriting, directing, and developing characters and the story's world. Creating such a project requires a great deal of work: knowledge of the laws of dramaturgy, pacing, editing, and building a logical plot and world.

Difficulty and Competition

In the author's view, an animated film is a full-fledged work that AI cannot produce from a single prompt. By his estimate, most projects fail to reach an audience. He notes that the share of projects that attract a long-term audience is roughly one in a hundred or one in a thousand.

The creator of an animated series needs to release new episodes regularly. Over time, the supply of ideas may run out. According to the author, the audience is demanding, and its expectations rise along with the level of the creators.

Experience of Successful Projects

The author mentions the animated series "Zazerkalye" (Looking Glass), "Zhmykh" (Oilcake), and a project about anomalous phenomena. In his opinion, they are created by professionals who understand the goals of their work and ways of monetization. Most often, the income comes from native advertising or the sale of courses. According to the author, the creators of the anomalies project sell courses, and this brings in significant income. The author assesses the probability of repeating the path of these authors by purchasing such a course at approximately 99% as low.


Conclusion. According to the author's assessment, earning money from AI cartoons requires professional skills, regular spending on tools, a monetization strategy, and long-term work with an audience. Most projects do not gain reach, and income from courses and the sale of promises often exceeds income from the cartoons themselves.

Introduction

Introduction about the demand for earning money from AI cartoons, and the fact that authors often do not discuss monetization.

  • The topic of earning money from AI cartoons comes up more and more often, and the author receives messages on this subject
  • Creating a children's cartoon includes characters, scripts, animation, voice-over, editing, and publishing on YouTube
  • The author believes the main goal of cartoons is earning money, and the key question is how exactly to earn it

Ways to Monetize

A listing of four monetization methods and an assessment of their effectiveness in the context of Russia.

  • Four options: native advertising, selling courses, platform monetization (TikTok, YouTube), and commissioned cartoons
  • Advertising on Instagram is officially banned, and integrating with a shop risks a fine for both the author and the shop
  • Advertising does not guarantee views: you can invest a lot of money and time and get zero views
  • Selling courses is called the biggest "gold mine" during the wave of interest, and mainly the course sellers make money
  • TikTok and YouTube pay for views, but the content must be genuinely interesting to the audience
  • Commissioned cartoons are doubtful: demand for them is unclear if the clients are only people who have completed courses

The Cost of AI and the Investment Bubble

Costs of AI services and the risk of price increases due to the deflating investment bubble.

  • High-quality generation requires regular paid subscriptions (Midjourney, ElevenLabs, Runway, Sora, etc.)
  • Free versions offer small limits and watermarks, which prevent creating high-quality content
  • There is no single cheap AI model that will do everything for the user
  • AI is currently cheap thanks to investment; according to the author, the AI bubble is already starting to deflate
  • The author claims that Anthropic has zero profit and about 86 billion dollars in losses over the last six months (the author's figure, not verified)
  • A 20-dollar monthly subscription may grow to 200, 300, or 500 dollars
  • Creating a cartoon requires many attempts: according to an account about a rhino, roughly 20–30 attempts for one decent frame

Quality, Experience, and Success

AI is a tool; the quality depends on the creator's experience in scriptwriting, composition, and directing; success is rare.

  • AI will not replace a human without a professional who knows scriptwriting and directing
  • Without experience and skills, the result will be of low quality
  • Example of "Zazerkalye": the creator has experience in scriptwriting, directing, character creation, and lore
  • Creating a quality cartoon requires understanding of dramaturgy, pacing, editing, and building a logical story
  • A cartoon is a full-fledged work; only about one in a hundred or one in a thousand attempts succeeds
  • The audience is demanding, and constantly creating new episodes may lead to running out of ideas
  • The author believes that successful creators, for example, the creators of an anomalous cartoon, earn money from courses and native advertising

Author's Advertising and Links

Promotional materials from the author: links to job vacancies, courses, and their own school. This section is promotional in nature.

  • A list of job-vacancy chats is pinned in the Telegram channel
  • Videos about choosing free employment lessons and a book about starting remote work are available
  • The author promotes their technical course and a course on earning money with neural networks
  • The neural network course includes creating content factories and text generation
  • The author states that they do not make cartoons themselves